Draw 4 Points Gradient
Create image from 4 color points.
Node Data | |
|---|---|
Display name | |
Draw 4 Points Gradient | |
Internal name | |
Node_Gradient_Points | |
Inheritances | |
| Node_Processor | |
| Node_Gradient_Points | |
Inputs | |
Node_Gradient_Points | |
dimension |
Dimension |
surface |
Uv Map |
slider |
Uv Mix |
vec2 |
Center 1 |
vec2 |
Center 2 |
vec2 |
Center 3 |
vec2 |
Center 4 |
slider |
Falloff 1 |
slider |
Falloff 2 |
slider |
Falloff 3 |
slider |
Falloff 4 |
bool |
Normalize Weight |
bool |
Use Palette |
palette |
Palette |
color |
Color 1 |
color |
Color 2 |
color |
Color 3 |
color |
Color 4 |
enum |
Color Space |
Outputs | |
Node_Gradient_Points | |
surface |
Surface Out |
Attributes | |
| Color Depth | |

Properties
Normalize Weight
Normalize weight when blending colors. Will results in brighter image.

Related Links
- Base Code: /scripts/node_gradient_points/node_gradient_points.gml
- Shader [sh_gradient_points]: /shaders/sh_gradient_points/sh_gradient_points.fsh